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The cart dragging mechanic was interesting. I may have just missed it, but I didn't see any way to differentiate the turret bases or turrets while assembling a new one. Great work overall. 

Yeah good catches there, assembled turret info is something I definitely wanted to get in there (as well as disassembling/editing turrets).  At present there is no distinctiom between turret bases because I never implemented the "number of slots" as a stat which would have made progression more interesting and was the reason I distinguish bases in the first place.

Did a video, until it really started to slow down.

Thanks for giving it a try and making the video!  You definitely identified all the things I was wanting to add and felt the limitations of my hacked together engine.  Lots of features addressing the limited tower defense and roguelike gameplay were next on my list but unfortunately had to focus on the bare minimum functionality for the week.  Thanks for the fair assessment!